Gamasutra - How id built Wolfenstein 3D using Commander Keen tech

This chapter of Fabien Sanglard's Game Engine Black Book: Wolfenstein 3D tells the origin story of id Software's first breakout FPS, and how it was bu
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This is my test area for webdev. I keep a collection of code snippits here, mostly for my reference. Also if i find a good site, i usually add it here.


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